Mahjong Connect
A rendition of Shisen-Sho Solitaire (also known as Four Rivers Solitaire).
Remove all pairs of tiles. Drag matching tiles together to remove them, if there's an unobstructed path between them with no more than two corners. The game ends whenever you win or run out of moves.
Mahjong tile art by natonato.
Sound effects made with Bfxr.
Created with Godot.
| Updated | 1 day ago |
| Published | 6 days ago |
| Status | Released |
| Platforms | HTML5 |
| Rating | Rated 4.0 out of 5 stars (2 total ratings) |
| Author | IFcoltransG |
| Genre | Puzzle |
| Made with | Godot, Bfxr |
| Tags | Godot, mahjong, No AI, solitaire |
| Average session | A few minutes |
| Inputs | Mouse |
| Content | No generative AI was used |

Comments
Log in with itch.io to leave a comment.
Oh I guess Ill just be playing this all day now.
I triggered a false loss somehow, but I can't figure out how. I was even still able to do moves after I did but it still failed and reset the table.
EDIT: Did it again. I had multiple moves left.
EDIT2: And once again. Can't tell you what's unique about these losses. Good luck!
Oh no, a bug in the new, messy part of my code… I’ll see if I can track it down on my own, but if you happen to snap a screenshot of a false failure boardstate that would help a lot.
EDIT: I ran into the problem but I can’t tell what’s unique either. When I figure out how to stop it, I’ll let you know.
It’s fixed now, so long as all the undetected matches are from not recognising paths when they go one square outside the edges of the tiles on the board.
Needs a new game button. And a no moves left message.
The game now resets when you run out of moves.